| As a Terran player, a void ray rush can be extremely | | | | 2 of them and a reactor on one. Then you'll want to |
| annoying and result in a flat out loss if you don't | | | | tech to ghosts and medivacs to add to your marine |
| prepare for it. If a void ray gets into your base and | | | | army. |
| gets its weapon charged and you have no marines to | | | | With a bunker at the front and a group of marines, |
| counter it, the game is almost assuredly lost. Don't let | | | | you'll be able to hold off any kind of early Protoss |
| this happen to you! Use this strategy to counter the | | | | attack pretty easily. Add a few Ghosts into your |
| void rays and move on to win your games against | | | | army and you'll be ready for anything, as you can |
| protoss. | | | | quickly EMP the Protoss shields and energy away. |
| Many Terran players will tech straight to marauders | | | | One thing you must remember when facing the void |
| to rush their protoss opponents and try to get an | | | | ray rush is that when you push out to attack your |
| easy victory. Protoss has responded to this by | | | | opponent, you must leave at least 4 or 5 marines |
| getting an early void ray and heading it straight into | | | | behind in your base. A common tactic that protoss |
| your base to kill off vital structures. But as long as | | | | can use is to wait for your army to move out and |
| you're prepared you'll be able to beat this early rush | | | | then move in from behind with void rays. |
| easily. | | | | This counter attack can quickly destroy buildings in |
| The answer to this rush is marines, terran marines | | | | your base that are key for you to reinforce your |
| can shoot down void rays easily and don't take a | | | | army. Keeping just a small number of marines back in |
| whole lot of damage in return. But marines are pretty | | | | your base can easily push them back as long as you |
| fragile and will get taken down easily by an early | | | | are paying attention to what's going on in your base. |
| push of stalkers and zealots. | | | | It's very important that you don't lose focus as a |
| To combat this problem and win against both | | | | result of the rush, you must keep your macro up or |
| attacks, you'll need to bunker up your ramp and | | | | else you will get overwhelmed by your opponent. |
| make 3 barracks right off the bat. Put a tech lab on | | | | |