| A. Formations | | | | executes them. |
| It's pretty much common sense to come up with a | | | | Archers are very effective against light troops and |
| good formation for | | | | mounted archers are a good way to harass enemy |
| | | | troops. Always keep archers them away from the |
| B. Flanks and Rear | | | | infantry and cavalry. Put them behind your infantry |
| The flanks and rear of any army are its most | | | | when the enemy is close and protect them with your |
| vulnerable points. By placing cavalry on the side you | | | | cavalrywhen necessary. If you have the opportunity |
| can help protect your flanks. When facing an enemy, | | | | to flank the enemy using archers,make sure you |
| always try to attack its flanks or rear with your | | | | take off skirmish mode and attack, you will catch the |
| army, especially your cavalry. A cavalry charge to the | | | | enemy off guard. When the enemy is far away put |
| rear can devastate any unit and lower its morale. | | | | the archers in the front to shoot arrows as the |
| When facing an army unit such as Greek hoplite | | | | enemy approaches then bring them behind. |
| phalanx, you must use the slow speed of the enemy | | | | E. Fatigue |
| to your advantage to flank the opponent. The | | | | Your units will slowly or quickly get fatigued based on |
| Phalanx is particularly vulnerable anywhere except the | | | | their actions. Use this to your advantage by forcing |
| front. One tactic that seems to work is to slowly | | | | attacking armies to march to you and by running only |
| flank the enemy is to form your troops in a slight | | | | when necessary. |
| half circle so you can slowly surround your enemy. | | | | F. Terrain |
| Never let your infantry become isolated, try to keep | | | | Use the terrain to your advantage. When fighting |
| them in formation in a line so they dont feel like they | | | | near or in a forest, lure the enemy and launch |
| are being surrounded. | | | | surprise attacks. Place one or two units out in the |
| C. Morale | | | | open while you hide the rest of your army in the |
| The morale of your troops is the most important | | | | forests. However, remember that archers perform |
| aspect of a battle. If your troops are surrounded | | | | poorly near trees. Also, remember that generals are |
| they will lose morale and try to escape in a rout. Try | | | | not hidden in forests. When you are fighting on a |
| to prevent this and use this to your advantage by | | | | map with a slope, try to control thehigher ground and |
| surrounding troops whenever possible. Showering | | | | avoid an uphill battle. Units move very slowly when |
| arrows on the enemy army lowers its morale Also, | | | | marching uphill and attack much less effectively; the |
| launching a surprise attack on an unprotected side | | | | opposite is true downhill. If you have the option to |
| has the same effect. Having enemy generals near | | | | wait out the battle and the weather doesn't suit your |
| your troops lowers their morale slightly, this is also | | | | army, wait until the weather changes. Some units are |
| true of your general and enemy troops. Keep in mind | | | | better suited to certain weather condtions than |
| that more experienced troops have higher morale. | | | | others. Read unit descriptions to find outmore details |
| New troops will most likely rout ifyour general flees. | | | | about each units ideal figting conditions. Some terrain |
| All units on the battlefield know who is winning the | | | | such as mountains is impassible to your armies. Try |
| battle by observing their surroundings. If they see | | | | to find an alternate route. Certain choke points such |
| any unit or a general fleeing, they are more likely to | | | | as bridges are important strategic locations. |
| flee. Use this to your advantage; if you have a unit | | | | Defending a bridge is much easier than defending on |
| surrounded and they are routing, let them flee rather | | | | an open plain. You can also hide your whole army on |
| than let them fight their hardest to get out of their | | | | the campaign map in a wooded area to launch |
| situation. Once other enemyunits have seen them, | | | | surprise attacks on an enemy army. |
| mow them down with your cavalry to show the | | | | G. After they flee |
| otherarmy who is the boss. | | | | When the enemy starts to flee, continue the battle |
| D. Unit strengths | | | | rather than end it so you can use your cavalry and |
| Each of the different unit types is vulnerable to | | | | attack dogs to run over the fleeing enemies. You can |
| another type. Cavalry is vulnerable to frontal spear | | | | gain more experience for your units this way. Using |
| attacks. Light Infantry is vulnerable to cavalry and | | | | your general's cavalry to run over routing units is a |
| Heavy infantry is also vulnerable to side attacks from | | | | quick way to gain experience and skills for the |
| cavalry but is effective in hand to hand combat. | | | | general. |
| Artillery is good offensively against almost any unit | | | | H. Attacking with multiple armies |
| but is extremely weak defensively and dies quickly | | | | Whenever possible, try to attack with multiple armies |
| after a head on attack. | | | | by surrounding the terrain around the enemy with |
| Elephants are a great unit against infantry and lower | | | | your forces. When one of your armies is adjacent, |
| the morale of enemy troops. They can be supressed | | | | the AI is in control of the army and helps in the fight. |
| by a large number of ranged units and scare tactics | | | | Any type of reinforcement usually helps win the |
| such as incendiary pigs. Your Elephants may also turn | | | | battle but be wary of the AI poorly managing your |
| and attack your own troops in which case you have | | | | valuable Generals and armies. |
| the option of using the special ability where your rider | | | | |