| In Warhammer 40,000, most armies have some sort | | | | enough support from other troops around them to |
| of assault troops. The whole purpose of these | | | | hold the area. Your claws are great when a character |
| troops are to get in your enemies face and make | | | | is added to the squad. Wolf priests go well with them |
| them have to deal with them. Most assaults are | | | | because it makes them fearless. They also get to |
| made to cover something else you are doing on the | | | | reroll misses in close combat due to the priests oath |
| battlefield. The Space Wolves don't have normal | | | | of war ability. This will make this unit a force to be |
| assault troops. They have Blood claws. The claws are | | | | reckoned with. |
| the Space Wolves equivalent of other space marines | | | | Last, the Blood claws main purpose in the game is |
| chapters assault troops. While most chapters have | | | | close combat. They come armed with bolt pistols and |
| their young troops as scouts, the Space Wolves | | | | close combat weapons. So they have a shorter |
| take their newest recruits and throw them on the | | | | shooting range. Not to mention their ballistic skill is one |
| front lines as Blood claws. The Blood claws will be the | | | | less lower than other Space Wolves troops. Again, |
| topic of this article and I'll describe them in a pretty | | | | this is due to the fact they are new recruits. Their |
| good amount of detail. | | | | ability to get two attacks on the charge instead of |
| Blood claws are the youngest troops in the Space | | | | one really shows their true purpose. Straight up hand |
| Wolves, according to the story of the chapter. They | | | | to hand combat. They do this pretty well. However, |
| are easier to hit in close combat and they don't | | | | sometimes they may need support because if your |
| shoot as well. But do you expect, they are green | | | | enemy attacks them with a hard unit, such as Nob |
| troops. However, they get more attacks when they | | | | bikers or close combat terminators, your probably |
| charge. You can also have fifteen guys in a squad. | | | | going to be hurting. So use them wisely. |
| Many players fear the berzerking charge of the Blood | | | | In closing, the Blood claws are pretty tough for green |
| claws. For a good reason. I've had these guys charge | | | | troops. The Space Wolves can take advantage of |
| into combat and fight down to the last man. This is | | | | these good troops by using them correctly and |
| what they love to do, fight. | | | | understanding they aren't invincible. They can drop |
| There are many ways to use the Blood Claws. The | | | | fast if you aren't careful. Don't forget, they are |
| Space Wolves army is flexible and allows these | | | | easier to hit back and this make them more |
| troops to hold objectives along with your Grey | | | | vulnerable. You can't beat fifteen blood claws |
| Hunters. So feel free to charge into an enemy unit | | | | charging out of a Land raider with a wolf lord in tow. |
| on an objective. Once you wipe them out you can | | | | Your opponent will be devastated and so will his |
| hold the objective. Hopefully your claws will have | | | | army more than likely. |