| Now, this entire article is going to be my opinion on | | | | this combination, and get away with it. |
| the matter. | | | | Being stimmed means that these ground units, |
| Arguably, Marines, Medivacs, and Marauders is one of | | | | Marines and Marauders, both move and shoot |
| if not the strongest unit combination in the game. A | | | | extremely fast. Do you know how easy it is to kite |
| Terran player can find this strategy a safe play | | | | away from melee forces, launch a volley, and |
| against all three races. | | | | repeat? Very easy. |
| Protoss and Zerg need to vary their strategy in | | | | Now that is only the fighting power of this force, the |
| order to win the different matchups, but Terran can | | | | reason this strategy is so effective is also because |
| get away with this unit combination in almost any | | | | of its harassment power, or its mobility. |
| situation. | | | | This group can easily be loaded into the Medivacs, |
| The reason for this is how difficult it is to counter. | | | | and dropped in the back of a base or on a cliff. Being |
| Anti air will be shot down by the Marines, ground will | | | | able to fly over cliff walls, and a little strategic |
| have to deal with Marine and Marauder fire. | | | | planning ahead of time, means you should be able to |
| The Medivacs shouldn't be allowed to be focused by | | | | rocket out of any bad situation. Go somewhere else |
| ground troops, so as long as you shoot down anti-air | | | | and laugh as the other player tries to keep up with |
| the Medivacs will be OK. This means that not only is | | | | you. |
| your army being healed from damage, but Stim Pack | | | | Anyways that is my opinion on the powerful Marine, |
| is also healing. So you can use Stim Pack often with | | | | Marauder, and Medivac Terran strategy in Starcraft 2. |