| The terran marine is the first combat unit that you'll | | | | the weapon damage by 1 or their armor by 1. If |
| have available in a game of Starcraft 2. Unlike some | | | | you're using a lot of marines these are extremely |
| RTS games, the tier 1 units in SC 2 can be useful | | | | important, with a fully upgraded marine dishing out 9 |
| throughout the whole game and not just in the early | | | | damage with a whopping 3 armor. In comparison, a |
| game. Marines are extremely versatile terran units, | | | | fully upgraded marine would kill a standard marine in 5 |
| able to shoot from range at both ground and air | | | | hits, taking only 15 damage. That's huge. |
| units. They were in the original Starcraft, but in SC 2 | | | | Stim Pack |
| they have new upgrades that make them even | | | | If you build a tech lab onto your barracks, you will |
| better in the late game. After you know the basics | | | | have the option to research additional upgrades that |
| of the them, go here to learn some great terran | | | | effect marines. Stim packs are an upgrade that |
| marine strategies available in Starcraft 2. | | | | should be one of the first you invest in. Stim is a |
| Trained From: Barracks | | | | temporary 50% boost to your marines attack and |
| Stats | | | | movement speed at the cost of 10 health. It lasts |
| Marines start off with 45 hp, so they are pretty light | | | | for 15 seconds and it increases their effectiveness so |
| units that die fairly quickly. This makes them much | | | | much that it can mean the difference between |
| better in larger groups and/or mixed with other units | | | | winning and losing a battle. |
| like marauders, tanks, and thors. They do 6 damage | | | | Combat Shield |
| and fire at a pretty fast rate, roughly once every.86 | | | | The combat shield is another essential upgrade from |
| seconds. | | | | the tech lab if you plan on using any amount of |
| Marines are a biological unit with a light armor type. | | | | marines throughout a game of Starcraft 2. It |
| They start with 0 armor so they are pretty | | | | increases their hp by 10 from 45 to 55. This is huge, |
| vulnerable to any kind of attack before upgrades. | | | | especially if you're pumping marines out of a barracks |
| Upgrades Available | | | | with a reactor on it 2 by 2. If you have a group of |
| In Starcraft 2, Terran marines have a variety of | | | | 20 marines, that's 200 more damage that your pack |
| upgrades to make them much more effective in | | | | of marines can absorb before being wiped out. Plus |
| battle. The standard weapon and armor upgrades are | | | | since they will be dying a slower, it gives medivacs |
| available at the engineering bay, each one increasing | | | | more time to heal them up. |