| Terran vs. Protoss is a pretty dynamic matchup in | | | | slow their units down, and power your way into the |
| Starcraft 2. There's a lot of different strategies that | | | | Protoss base. Don't move out until you have around |
| both sides can do to throw each other off guard and | | | | 85 food worth of units and Combat Shield and Stim |
| snag the win. Terran players can get Ghosts early to | | | | Packs are researched. At this time you should have a |
| EMP Protoss shields down and snag the win. | | | | Command Center just about done to send to your |
| Ghosts are a very powerful unit, especially against | | | | expansion. |
| the Protoss because of their ability to EMP their | | | | You should be able to move out before your |
| shields away. Together with upgraded Marines & | | | | opponent has the chance to tech to Colossi or High |
| Medivacs, the Ghost can be a terrifying force for any | | | | Templar, so your low hp Marines are still relatively |
| Protoss player to deal with. A relatively small army | | | | safe. If Colossi do come out, then it's up to you to |
| can take on a bigger force of Protoss units because | | | | micro your marines by splitting them up so they take |
| of their synergy together. Let's take a look at how | | | | as little splash damage as possible. If your opponent |
| this build works. | | | | gets a couple High Templar out, then you have |
| Here's the basic strategy behind this Terran vs | | | | Ghosts ready to EMP their energy away and snipe |
| Protoss build. Start out with a very basic Terran build | | | | them if necessary. Just 2 snipes will kill a High |
| order: Supply Depot, Barracks, Refinery, Orbital | | | | Templar. |
| Command, & a Tech Lab on your Barracks. This | | | | If you can't quite destroy your opponent with this |
| allows you to make a Reaper out of your Barracks | | | | first push, then you can transition into a more |
| before any other units. It's pretty late for Reaper | | | | Marauder heavy force to deal with armor that comes |
| harass, but you can use it mostly for scouting rather | | | | out. And easily get a few tanks out of your Factory |
| than killing probes. | | | | for some long range support. |
| Then build another Barracks w/ Reactor, grab the | | | | Overall this build is a deadly strategy to use against |
| second Refinery, and build a Ghost Academy. Next | | | | Protoss as a Terran player. Practice will help you |
| tech to Medivacs and start making Ghosts when you | | | | master the build, and will help you figure out how to |
| have the gas. Beef up your Marines with Combat | | | | transition your army if it continues into the mid to |
| shield and Stim Packs. From there make some | | | | late game. Use it well! |
| Medivacs for support, maybe some Marauders to | | | | |