| A lone terran marine is pretty vulnerable and won't | | | | your opponent. Once you get 1 or 2 tanks out with |
| do too well against really any unit, but used properly | | | | siege mode, group them up with your marine squad |
| they can really put some hurt on your opponent. | | | | and set up shop right outside your enemy's base. |
| Here's a couple strategies that utilize the strengths of | | | | Then you can inch your tanks closer and closer, |
| marines against your opponent. | | | | protecting them up close with your marines while |
| Marine/Medivac Drop | | | | shelling things at range with the tanks. |
| This strategy can really hurt your opponent | | | | To expand this push you can build bunkers to hold |
| anywhere they have left vulnerable. Simply load up 8 | | | | positions better, or add some medivacs to help your |
| marines in a medivac (or 16 in 2) and take the long | | | | marines live longer. |
| route into your opponents base. It's usually a great | | | | Terran vs Protoss Ghost & Marine Build |
| idea to drop your marines off in their mineral line to | | | | This can be a very powerful strategy, though it |
| take out as many workers as possible and hinder | | | | works best against Protoss. You'll want to create 2 |
| their economy. | | | | barracks, one with a reactor, one with a tech lab. |
| This strategy works best if you research stim first | | | | Then tech up to get ghosts and medivacs. Use the |
| to take those workers out fast, and fend off any | | | | tech lab on your barracks to upgrade the combat |
| small counters that come against you. When you see | | | | shield and stim pack as fast as possible. Once you |
| your opponents army closing in, be sure to load back | | | | have both these upgraded you should have a couple |
| up as quick as you can and retreat your force. If you | | | | ghosts up and 3-4 medivacs and be ready for a push. |
| prevent your units from dying you can take them | | | | Stimmed marines can roast zealots and stalkers fairly |
| somewhere else (perhaps an expansion) and continue | | | | quickly, and with the ghost support you can EMP |
| your harassment, or bring them back and have them | | | | your opponent making their units lose a bunch of hp |
| join your main army. | | | | right off the bat. Don't underestimate how much |
| Siege Tank & Marine Push | | | | damage a small pack of upgraded marines can do |
| This is a strong early push that you can use against | | | | when they have medivac support. |