| Zerg vs Terran match-ups are every Zerg player's | | | | deals 36 damage over 8 seconds. This nearly kills a |
| worst nightmare. Terran mech consisting of Hellions, | | | | Marine outright. Since Marines tend to clump, you can |
| Siege Tanks, and Thors seems to be virtually | | | | hit an entire squadron of Marines with a single Fungal |
| impenetrable. In this article, I will discuss some great | | | | Growth. You can then swoop in on these hurt units |
| ways you can beat Terran players as Zerg. | | | | with a few Mutalisks and literally pick off a whole |
| Stopping Hellions | | | | batch of Marines and then snipe all the Marauders and |
| Hellions are one of the worst units Zerg players can | | | | Siege Tanks. |
| see in an early game. These units tear up your | | | | This strategy works best if you hit the Marines with |
| Zerglings, will kite your Queens, and literally melt your | | | | Fungal Growth before they get too close to your |
| Drones. They can be absolutely devastating to a | | | | base. You can do this by keeping the Infestor |
| Zerg player early in the game. | | | | burrowed and then surprise the enemy by |
| To effectively stop these units, you should do two | | | | unburrowing it at the last second. Be quick with the |
| things. First, you need a single (just 1) Spine Crawler | | | | Fungal Growth cast and this strategy will work well. |
| placed very close to each of your Hatcheries. Next, | | | | Breaking the Terran Wall |
| build a few Roaches; three is more than enough. | | | | If the enemy has locked himself inside his base and |
| Roaches are great versus Hellions, and the lone Spine | | | | fortified it with Siege Tanks and Thors, it can seem |
| Crawler will prevent Hellions from dodging your | | | | impossible to win. In reality, this is not a threatening |
| Roaches. The enemy's Hellions cannot run your | | | | situation at all. Your first step is to expand the map |
| Roaches in a circle as between your Spine Crawler | | | | and get a massive economy going. |
| and Roaches, you will be able to cover your entire | | | | Terran armies move very slowly and the enemy will |
| base. The enemy will be forced to withdrawal. | | | | not be able to hit your expansions hard while still |
| Stopping Marines, Marauders, and Siege Tanks | | | | defending his base. If he hits your expansion with a |
| When players see a Spine Crawler and Roaches, they | | | | small force, defeat it. If he moves in with all his units |
| usually opt for this combination. This actually works | | | | to one of your expansions, then you can attack his |
| out pretty well for Zerg players since it is mostly | | | | base, which has been left wide open. |
| anti-ground. All that you have to do is build a few | | | | Use your massive resource advantage to mass a |
| Mutalisks. You will need 1 Mutalisk for every 3 Marines | | | | large amount of Brood Lords. Brood Lords make |
| the Terran player has. If the Terran player has a lot | | | | quick work of Terran mechanical units and out-range |
| of Marines, you can get around this by building an | | | | Missile Turrets. If the enemy builds Vikings in |
| Infestor. | | | | response, add a few Mutalisks or Corruptors to |
| The Infestor has an ability called Fungal Growth which | | | | support your Brood Lords. |